• Games, Engines, Games

    I. Spotlight One of the cool things that has come out of success of Mythic Bastionland is that people are riffing off how the handles hexcrawling. The elegance of “an escalating series of encounters that could be triggered anywhere” has led to what one blog is calling the Mythic Engine. The essential idea is to…


  • A row of colorful masks

    Masks & Fear

    I. Spotlight The blog mynerdyhobby has a great post about the value of a worldbuilding rule like “everyone wears a mask“. Not only does it lead to a more evocative world but it could also make NPCs easier to remember. It’s written as an idea for Mythic Bastionland but works for any game where you…


  • Fiction-first, NPC-first

    I. Spotlight Wil of Aggregate Cognizance writes an analysis of Blades in the Dark that both criticizes misreadings of the game as well as the game itself (but his criticisms are better). In the article, there’s an explanation of “fiction first” that like all attempts to explain the concept doesn’t seem satisfying. Wil argues that…


  • Awards, Satisficing, Prep

    I. Spotlight The Awards 2026 is open for submissions. Read the instructions and please submit your game. The shortlist for Canada Roles, a new RPG awards, is out and if you’re in Canada, you can vote on it. II. Media of the Week Nothing this week! You too can support the newsletter on patreon! If…


  • Groundbreakers, Knutepunkt, Daggerheart

    I. Spotlight The IGDN announced their list of nominees for the Groundbreakers, their awards. It’s a very cool list with lots of nominations going to The Time We Have, a two-player game of brothers losing each other during the zombie apocalypse. It picked up 5 nominations and if you want to learn more, I spoke…


  • Deep Thoughts

    I. Spotlight Lots of good stuff this week and I can’t pick so just check it all out and pick your own. As always, have a good week, folks. Hope it’s a good one. II. Media of the Week I enjoyed this video that’s a deep dive into plastic miniatures: the economics (surprising), psychology, and…


  • Difficulty and Challenge

    I. Spotlight A Knight at the Opera writes about how to talk about difficulty in RPGs. This is a great topic and Dwiz has a neat binary of challenging decisions versus challenging actions. “Chess is a game that only ever features decision-challenges. There is never a risk that you fail to execute a move you’ve…


  • Awards & Philosophy

    I. Spotlight The Awards 2026 is looking for judges. If you’re ready to read a bunch of games, regardless of your previous experience level, you should consider applying. It’s a hell of a way to be exposed to the weird and experimental side of the hobby. It’s a lot of reading but if you’ve got…


  • Breathlessness and Incoherence

    I. Spotlight This isn’t about RPGs but there’s been interesting conversations happening across the videogame sphere around Pokopia, the new Pokemon game. Grayson Morley talks about the tone of breathlessness that so often suffuses the reviews of games: “I’m sorry, but Pokopia isn’t a meditation on a post-human world and the ravages of climate change.…


  • Gears

    I. Spotlight WS Healed, co-designer of Most Trusted Advisors, writes a long essay about games and interpretation that takes a very academic route but still ends somewhere extremely practical: “Don’t try to make your text a meddling busybody in the process of the game’s negotiation, whether to micromanage or to roll over and show its…