Groundbreakers, Knutepunkt, Daggerheart

I. Spotlight

The Time We Have / moreblueberries

The IGDN announced their list of nominees for the Groundbreakers, their awards. It’s a very cool list with lots of nominations going to The Time We Have, a two-player game of brothers losing each other during the zombie apocalypse. It picked up 5 nominations and if you want to learn more, I spoke to designer Elliot Davis about the game on the podcast a while ago.

And on that note, I’ve also spoken to nominee Asa Donald about Spine as well as Aaron Lim about What Will We Have Tomorrow (well, mostly we talked about the role of communities in game design). Spine is a solo game about reading a weird book where gameplay is reading the weird book and responding to prompts in the endnotes. What Will We Have Tomorrow is a solo journaling game about cooking food for your loved ones.

The other nominees are ChainxLink designed by Ethan Yen and Little Wolves by Dinoberry Press. ChainxLink is a semi-cooperative fantasy game of incarcerated prisoners escaping a dungeon. Little Wolves is a whimsical game about shapeshifters going on adventurers, but you craft a mask to represent your Wolf form as a part of play.

The “make your mask” aspect make Little Wolves the third game here with a physical component as a part of play. In The Time We Have, it is the door. In Spine, it is the book. A neat little design trend.


II. Media of the Week

  • Nothing this week!


III. Links of the Week

From the archive:

  • On Githyanki Diaspora, Judd writes about his favourite page in ultra-minimal World of Dungeons and it’s the page with just a list of names. (First shared on December 2022)

IV. What am I playing?

Daggerheart / Darringon Press

With PsiRun/Gradient Descent wrapped up, I had to pitch my group on what to play next. They wanted to play a fantasy game set in a city and after doing some day dreaming and then spelunking into the old itch library, I pitched them three games through a series of texts.

I made this post on bsky but the list ended up being:

  • one game that I’m not sure anyone outside the designer’s circle has played and never got out of beta,
  • one game that people seemed to be excited about before the crowdfunder but I’ve not heard a sound since the release, and
  • Daggerheart

I thought it was a pretty funny encapsulation of what this hobby is like sometimes. My players picked Daggerheart which may sound unsurprising but I genuinely didn’t see them leaning one way or the other. I think the idea of playing “Critical Role’s game” and maybe even returning to D&D after a long time away was appealing. It’s not really been that long. Our last D&D game was 2019 but actually, now that I say it, nostalgia for that time is probably understandable.

Regardless, I have the funny problem of deciding what we actually do in the campaign. I’m a bit too overworked right now to conjure strong opinions and design anything (none of the game’s default frames work) so I think we’re going to do an adventure-of-the-week thing. I’m going to break out Sunmirror, which was a free setting supplement that some friends made for Blades in the Dark, and use that as the sourcebook for the city. It has more than enough ideas for jobs, quests, and the like. We’ll start small and see. Maybe we’ll end small too, who knows.


V. Small Ads

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One response to “Groundbreakers, Knutepunkt, Daggerheart”

  1. Shawn Roske Avatar
    Shawn Roske

    One game that never for out of the designer’s circle at Metatopia, I think it was called Year Book, was similar to the Baker’s Mobile Frame Zero. It used an actual high school year book, or pages from it, and we would sit around the table with a stack of scenarios and slowly tell the story of the kids in the pictures. Really fun. But hard to publish for obvious reasons.

    Like

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