2024’s Project is “10 Games From The First 10 Years”

I. Dear Reader,

2024 is the 50th anniversary of D&D. It’s going to be a big year for looking back on the history of published RPGs. Lots of people are going to be looking back on D&D and so I wanted to do something different.

So I’m doing a project this year called “10 Games From The First 10 Years” where I will read and try to play 10 games that were published between 1974 and 1984. And then write about them. I think I have a lot of misconceptions about games from back then and I think engaging them will actually teach me a lot about games now. It’s going to be fun! I think!

But the thing is I don’t actually know a lot about the history of RPGs. So with some help from Lowell Francis and lots of good folks over at the Indie Game Reading Club, I have made a list of

  1. Tekumel: Empire of the Petal Throne (1975)
  2. Metamorphosis Alpha (1976)
  3. Monsters! Monsters! (1976) / Tunnels & Trolls (1975)
  4. Bunnies & Burrows (1976)
  5. Classic Traveller (1977)
  6. Flash Gordon & the Warriors of Mongo (1977)
  7. Runequest (1978)
  8. Boot Hill 2e (1979)
  9. Dallas (1980)
  10. The Morrow Project (1980)
  11. Champions (1981)
  12. The Mechanoid Invasion (1981)
  13. Top Secret (1981)
  14. Fringeworthy (1982)
  15. Timeship (1983)
  16. Lords of Creation (1983)
  17. Paranoia (1984)
  18. Twilight 2000 (1984)
  19. Marvel Superheroes (1984)

As you might’ve noticed, that’s a bit more than 10 games! I’d like your help in narrowing the list down. Let me know if any of these names seem particularly interesting! There isn’t a poll or anything, I’m just keen to see what names show up in the comments.

Also: When I play these games now, it’ll be without a lot of unwritten context so if you’ve played any of these games back in ye olde days, I’m definitely interested in chatting about the stuff that won’t be obvious to me from just looking at the books.

Yours bunnies-and-burrowsly,

Thomas

PS1: I’m aware the Tekumel author turned out to be a nazi and I think that might be worth writing about as I look at the game.

PS2: I know these are all American games. I would’ve loved to play games from elsewhere (like Das Schwarze Auge 1e) but accessing games from other countries is hard because of language or there are no just ways to get them anymore. Most of the games above can still be bought on Drivethru.



II. Media of the Week

  • A nice flip-through and play report on Trophy Dark, the one shot dark fantasy game.
  • Dungeon Newb’s Guide has a video about Stoneburner, the dwarves-in-space game.


III. Links of the Week

  • Michael Prescott of Trilemma adventures writes one of the best blogposts of last year just before the bell rang. It’s about the idea that “the player who desires the outcome of a mechanic should be responsible for invoking it.”
    • When I was reading it, it sounded like Nassim Nicholas Taleb and I mean that only in the complimentary sense. Definitely check it out, I hope it becomes one of those codified maxims.
  • JDCorley writes a funny tongue-in-cheek post about the great crime of railroading: “Naturally, we all hate railroading, as all good people do. Railroading is the act of a criminal…a scofflaw…a bandit…a Vampire player! But what exactly are the elements of railroading?”
    • The basic idea of the post is that different people consider different things railroading. Is it railroading if it helps the players do what they want? Is it railroading if it involves spending special GM points that the system allows? Is it railroading if the players like it?
    • I have pretty clear answers to all of them but it’s probably best if you make up your own mind first.
  • This is an idea that people have talking about for a while now and I know there’s folks out there who see as it as the final evolution of games. I’m talking about capsule games. On the Knight of the Opera blog, Dwiz breaks down the appeal of a game that contains everything you need to play, that can be opened and you can start playing immediately.
    • It’s a good post so we’ll have to forgive it for coining the word “cappier”.
  • On rpg.net, there’s a nice explanation of how Call of Cthulhu became popular in japan but particularly interesting to me was the last paragraph: “The new generation of players have also taken to playstyles not necessarily favored by the older participants of the hobby. Among them are narikiri (“become completely”) and uchiyoso (roughly translated as “you-and-me”). Narikiri refers to heavy in-character role-play, in particular the use of anime-style voices to create immersion. To the point that it behooves a would-be player to find out before joining a group whether it is narikiri or not. Uchiyoso is a style in which two players agree for some kind of strong relationship to exist between their characters. In essence, the two characters almost become one character unit, because what will happen to one will strongly affect the other.”
  • Cozy Cauldron reviews momatoes’ new generational worldbuilding game, The Marvelous Children of Inang-Uri
  • A nice interview with designer Sam Leigh about their game, The World We Left Behind, which became a dance piece by New York base BalletCollective.

IV. Small Ads

All links in the newsletter are completely based on my own interest. But to help support my work, this section contains sponsored links and advertisements. If you’d like your products to appear here, read the submission form.

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36 responses to “2024’s Project is “10 Games From The First 10 Years””

  1. lorenzotrenti Avatar

    Please play and review:

    Tekumel: Empire of the Petal Throne (1975) 2. Bunnies & Burrows (1976) 3. Classic Traveller (1977) 4. Flash Gordon & the Warriors of Mongo *(1977) 5. *Runequest *(1978) 6. *Boot Hill 2e (1979) 7. Champions *(1981) 8. *Top Secret (1981) 9. Paranoia *(1984) 10. *Twilight 2000 (1984)

    Like

  2. potatocubed Avatar

    My question about narrowing the list down to 10 is ‘do you want to play good games, or do you want to experience awful janky nonsense as well?’ Because some of those games are real bad.

    Also, don’t do Tekumel. You know Barker’s a nazi, you don’t need to further publicise his works when you’ve got all these other options.

    Like

    1. Thomas Manuel Avatar
      Thomas Manuel

      I am playing in a kind of exploratory mode so if the games are bad, that isn’t really a problem. But it does matter that the games aren’t all bad in the same way. So I’d love to hear your personal recommendations for the best or most interesting games in this list for a person who wants to get a picture of this period.

      (Also I’m a non-white person and I believe I can engage with the work of a white supremacist like Barker in ways that can’t be reduced to publicizing.)

      Like

      1. potatocubed Avatar

        Alright, here are my recs then, in approximate order of how interesting I’d find your take on them:

        Dallas
        The Mechanoid Invasion
        Timeship
        Lords of Creation
        Runequest
        Classic Traveller
        Metamorphosis Alpha
        Boot Hill 2e
        Marvel Superheroes
        Paranoia

        Like

  3. moodywarlock Avatar
    moodywarlock

    Golden age of RPGs it was. I loved games from that period. Definitely try Tunnels and Trolls and Runequest. Both very different. I played T&T and it is full of swords and sorcery, but there is a definite wry sense of humour behind the game. Reminiscent of D&D but it uses base stats and saves much better. And Runequest is just a very different beast.

    Like

  4. David Korabell Avatar
    David Korabell

    I played and still own a few of those. Runequest’s d100 mechanic was quite unique for the time. It was also used in the Eamon CRPG system.

    Flash Gordon and the Warriors of Mongo had some board gaming elements.

    Metamorphosis Alpha is considered to be the first SF Rpg and the direct precursor to Gamma World.

    Fringeworthy was a great setting, but the mechanics didn’t really work for me.

    Metamorphosis Alpha was my favorite – I spent hours creating starship levels and strange NPCs.

    Tekumel was the first time I encountered the idea of a far future fantasy world built upon a fallen technological civilization.

    Like

  5. Keith Stetson Avatar
    Keith Stetson

    I’ve heard interesting things about Tekumel and Dallas, so I would vote for those.

    Like

  6. Jonah White Avatar
    Jonah White

    Love this idea! The more I learn about the history of RPGs, the more I realize just how little I know. I look forward to learning alongside you.

    My top picks are:

    Tekumel: Empire of the Petal Throne
    Tunnels & Trolls
    Bunnies & Burrows
    Classic Traveller
    Flash Gordon & the Warriors of Mongo
    Runequest
    Boot Hill 2e
    Champions

    Like

  7. Jonah White Avatar
    Jonah White

    Love this idea! The more I learn about the history of RPGs, the more I realize just how little I know. I look forward to learning alongside you.

    My top picks are:

    Tekumel: Empire of the Petal Throne
    Tunnels & Trolls
    Bunnies & Burrows
    Classic Traveller
    Flash Gordon & the Warriors of Mongo
    Runequest
    Boot Hill 2e
    Champions

    Like

  8. Nico Avatar
    Nico

    I’d be most interested in hearing about Bunnies & Burrows, Classic Traveller, Boot Hill 2e, and Paranoia.

    Like

  9. Alex White Avatar

    I played a lot of these! Especially the following ones, and I’d be happy to chat about any of these:

    Tekumel: Empire of the Petal Throne (1975)
    Metamorphosis Alpha (1976)
    Monsters! Monsters! (1976) / Tunnels & Trolls (1975)
    Classic Traveller (1977)
    Runequest (1978)
    Champions (1981)

    Like

  10. aquavertigo Avatar
    aquavertigo

    Hello Thomas,

    I love the newsletter!

    I was wondering if there was any way the color of the unclicked links could be changed for better contrast against the white background in “light” view?

    Thanks so much and keep up the good work.

    Like

    1. Thomas Manuel Avatar
      Thomas Manuel

      Thanks for letting me know, David. It appeared as black text on the website but yellow in the email because of some weird setting. I should have fixed it.

      Like

  11. Kip Corriveau Avatar
    Kip Corriveau

    Hi Thomas,

    <

    div>There is a new renaissance for Monsters! Monsters! going

    Like

  12. alxdark Avatar

    Fun idea! In terms of trimming down the list: I think Bunnies & Burrows is a rework of Tunnels & Trolls, in the “universe” of Watership Down — interesting but probably skippable if you do T&T (or vice versa). Similarly, I have only flipped through Twilight 2000, but it’s from GDW along with Traveller, and I think you could skip it in favor of Traveller (which is quite a game, btw). I think Runequest is pretty significant (Chaosium’s RPG design is to this old guy’s mind, the best of the first generation RPG designs), and you didn’t include Gamma World — I would choose that over Boot Hill and Top Secret (two other TSR games). Good luck with this!

    Like

  13. alxdark Avatar

    Fun idea! In terms of trimming down the list: I think Bunnies & Burrows is a rework of Tunnels & Trolls, in the “universe” of Watership Down — interesting but probably skippable if you do T&T (or vice versa). Similarly, I have only flipped through Twilight 2000, but it’s from GDW along with Traveller, and I think you could skip it in favor of Traveller (which is quite a game, btw). I think Runequest is pretty significant (Chaosium’s RPG design is to this old guy’s mind, the best of the first generation RPG designs), and you didn’t include Gamma World — I would choose that over Boot Hill and Top Secret (two other TSR games). I’m looking forward to these retrospectives!

    Like

  14. alxdark Avatar

    Ah nvm, Metamorphis Alpha is the predecessor to Gamma World, though I don’t know how widely that version of the game was plaed.

    Like

  15. hecticelectron Avatar
    hecticelectron

    Hi Thomas,

    Thank you for your newsletter, as always! I’m writing because your links don’t seem to work, and it might be a result of your recent migration.

    Links to ttrpgin.wordpress.com https://ttrpgin.wordpress.com/ redirect to ttrpg.in, which then fail to redirect to the actual content you want to show. For instance, I clicked on the link to the blog post by Michael Prescott, which redirected to: https://ttrpg.in/?action=user_content_redirect&uuid=da9e9842b52d7a53993ac83b1c2eaacbe17a31df8463aedea5d480c17da1b7de&blog_id=227649206&post_id=140191749&user_id=35789882&subs_id=486699342&signature=79f9dfc20863e702d47a8067346c90bb&email_name=new-post&user_email=chris@hecticelectron.com&encoded_url=aHR0cHM6Ly9ibG9nLnRyaWxlbW1hLmNvbS8yMDIzLzEyL3dob3NlLW1lY2hhbmljLWlzLWl0LWFueXdheS5odG1s

    …which then loads a blank page.

    Best, Chris

    >

    Like

    1. Thomas Manuel Avatar
      Thomas Manuel

      This shouldn’t be happening. Please let me know if this is still the case.

      Like

  16. sbworth Avatar
    sbworth

    Hello Thomas,

    When received as an email newsletter, I see yellow links on a white background, which makes it very difficult to read. Is there something you can tweak to choose higher-contrast colors?

    Thanks. I do appreciate the content.

    Like

    1. Thomas Manuel Avatar
      Thomas Manuel

      Thanks for letting me know. It appeared as black text on the website but yellow in the email because of some setting that I had to change. Should be fine now.

      Like

  17. deathbyzamboni Avatar
    deathbyzamboni

    I played a little bit of the original Traveller and a little bit of the original Top Secret when I was a tween. I don’t remember them well. I did play a fairly decent amount of the original Champions, and I have a lot of heart for it. So much so that during COVID I invested in buying all the latest Hero System 6th edition rules for Champions and re-learned it. I’ve got a campaign set up for my home team to play through, but haven’t been actually able to get a session scheduled for it due to holidays, due to prioritizing ongoing D&D campaigns (two of them) and due to some work schedule shuffles that have interfered. But it’s going to happen eventually!

    If you have any questions about the original version of Champions and the update to it since then…I’m not an expert but I’m happy to discuss it. I have a lot of heart for this system.

    Cheers, David David Katzman

    My books: A Greater Monster, The Kickstarter Letters & Death by Zamboni daviddavid.net My art store on Etsy

    Gold Medal for “Outstanding Book of the Year” in 2012 Independent Publisher Book Awards National Indie Excellence Book Award finalist A Greater Monster named a “Top 10 Book of 2012” by Common Ills blog Listed in “10 Hot Chicago Reads for Chilly Nights” on Refinery29.com

    Like

  18. rpmiller2k Avatar
    rpmiller2k

    I started roleplaying in 1979 with D&D red box, and jumped through new books when my friends and I could afford them or our parents bought them for us. Then in 1981 Champions came out and that became my new jam. The ability to create whatever I wanted without any restrictions of classes was extremely appealing. It really opened my eyes to the possible flexibility that was available, but because we were young and Champions was specific to superheroes, we continued playing D&D as well as a bunch of other systems as we explored what was available. Then Fantasy Hero was released in 1985, that was the end of searching for “my” system of choice. I could now literally create anything that I could dream of. I became the default GM for our group when we played Champions (we still played other systems here and there to keep our options open). When they consolidated all of the various rules into a single system – the Hero System – with the 4th edition rules, that was exactly what I was looking for.

    You’ll likely hear people say that Champions is really only good for superhero level games, but I can tell you that I’ve ran plenty of fantasy and modern games using the Hero System and it works perfectly fine. That said, Champions (1st edition) IS all about emulating comic books, so that is its focus and to really get the full experience, I would suggest sticking with that genre initially especially with those rules.

    You’ll also likely hear that Champions is crunchy and has lots of math. Just keep in mind that we were 6th graders learning and playing this in 81. If 6th graders can figure out the math, I would hope that adults could. LOL

    The biggest piece of advice that I can give you is to fully embrace and understand that the system works like this: figure out the effect you want to do–throw fireballs (deal damage), slide around on an ice slide (flight), entrap someone in a cage of vines (entangle), then build the power to do that effect. Throw fireballs (Energy Blast for x# of dice of damage). Ice slide (Flight). Vine cage (Entangle with x# or DEF and BODY). The special effect of these is just what it looks like. There is no difference between making that Energy Blast fire, water, earth, cosmic energy, whatever, the end result is you are dealing damage via a blast of some kind. To put it into D&D terms a fireball, burning hands, and magic missle are all Energy Blasts. They just have different effects. And you can further distinguish between those energy blasts by adding Advantages and Limitations to them. That Fireball, well it explodes, so add Explosion to the Energy Blast. You get the idea.

    I look forward to hearing about your first time experiences with Champions.

    Like

  19. ikojdrgmailcom Avatar
    ikojdrgmailcom

    This is a really cool project; I’d be happy with whatever you review, but I’d love to read a fresh perspective on Runequest and Paranoia

    Like

  20. C. Graham Meinert Avatar
    C. Graham Meinert

    An interesting thing about Professor M. A. R. Barker is that he was a professor of Indian (the sub-continent) studies. Odd professional choice for a racist. I’ve not read the novel to know but I wonder if it wasn’t a cautionary tale the caution of which was missed by the Nazi publisher. Could be Barker was an ass hat too – we’ll never know.

    It’s a shame because Tekumel is a fabulous setting, some very creative world building and a good game.

    If you choose to replace it, Talislanta would be a good choice.

    Like

    1. vandavis Avatar

      Agreed on Talislanta! A great replacement setting, and still…”No Elves!” lol

      I am unfamiliar with the “Nazi” stuff from Barker…I haven’t heard these accusations. It definitely seems out of character for the author of Tekumel, and the two books I’ve read from him. I’m going to do my own research but I’d be interested in the coverage here, if only to see other takes and a conversation about it.

      Like

      1. David Korabell Avatar
        David Korabell

        Barker wrote a sixth novel, Serpent’s Walk, under the pseudonym Randolph D. Calverhall (likely a play on “Randolph de Caverhall”, a supposed ancestor).[30][31] The novel was published in 1991 by National Vanguard Books, which published white supremacist and neo-Nazi material including The Turner Diaries.

        Serpent’s Walk features an alternate history where SS soldiers begin an underground resistance after the end of WWII, with their descendants rising up a century later to take over the United States of America with the “tactics of their enemies”, “building their economic muscle and buying into the opinion-forming media”. The back cover of the book states “The good guys win sometimes. Not always, of course. They lost big in the Second World War. That was a victory for communists, democrats, and Jews, but everyone else lost.” It continues, “A century after the war they are ready to challenge the democrats and Jews for the hearts and minds of White Americans, who have begun to have their fill of government-enforced multi-culturalism and ‘equality.’”[32]

        Between 1990 and 2002, Barker also served as a member of the Editorial Advisory Committee of the Journal of Historical Review, an advocate of Holocaust denial and revisionist pseudohistory.[33][34]

        Like

  21. davey Avatar
    davey

    Classic traveller for sure! I’d love to hear your take on the morrow project too. and metamorphosis alpha would be fun to learn about. Runequest, boot hill… and what the heck is fringe worthy. That one just sounds interesting.
    I started playing traveller as a tween (a word that didn’t exist then) in 79 I think. Then didn’t come back to it until 2019. I’ve refereed or played in a weekly online game of classic traveller, with a bunch of stuff from mongoose and cepheus thrown in when interesting or convenient, since then. Great Idea. Looking forward to hearing about it from you.
    Davey

    Like

  22. tybaltthepirate Avatar
    tybaltthepirate

    Unfortunately, the only one of these I’ve played is Marvel Superheroes, so I have little experience to recommend anything. I did play the GURPS remake of Bunnie and Burrows with some friends and my stepdaughter. It was fun. I would say you do not limit yourself. Try to get in as many as you can. Some will not be available or things will happen that will otherwise make it difficult to play even 10 of these I think.

    Like

  23. B.A. Tosczak Avatar

    I applaud your quest for Ten Games! I hazily recall playing a number of them back in the day and even more recently thumbing through a few for similar reasons. Some have had their rough bits cleaned up like Champions and others are completely different in other ways like Runequest. Bunnies & Burroughs is on my to play list this year. I look forward to seeing your thoughts upon them!

    Like

  24. Mo Holkar Avatar
    Mo Holkar

    Just to add a vote for Dallas, which I didn’t play at the time, but I’ve since learned that it seems to be a really interesting point in RPG history.

    Like

  25. vandavis Avatar

    I am unfamiliar with the “Nazi” stuff from Barker…I haven’t heard these accusations.

    It definitely seems out of character for the author of Tekumel, and the two books I’ve read from him. I’m going to do my own research but I’d be interested in the coverage here, if only to see other takes and a conversation about it.

    Like

  26. Ethan Henry Avatar
    Ethan Henry

    I’m a big Traveller fan so I definitely think you should do that one, although Classic Traveller is so minimalist that I don’t know if it compares well to modern games that are often setting-first. Lords of Creation is another person fave that I played back in the day. In general I think it’s fascinating to look at games published really really early, all the ones published in the 1970’s, because no one had figured out how to make a good game yet and they all have different places where they shine but are mostly missing a lot of what you actually need to play.

    Like

  27. David Korabell Avatar
    David Korabell

    I played and still own a few of those. Runequest’s d100 mechanic was quite unique for the time. It was also used in the Eamon CRPG system.

    Flash Gordon and the Warriors of Mongo had some board gaming elements.

    Metamorphosis Alpha is considered to be the first SF Rpg and the direct precursor to Gamma World.

    Fringeworthy was a great setting, but the mechanics didn’t really work for me.

    Metamorphosis Alpha was my favorite – I spent hours creating starship levels and strange NPCs.

    Tekumel was the first time I encountered the idea of a far future fantasy world built upon a fallen technological civilization.

    Like

  28. geoffreygolden Avatar
    geoffreygolden

    Hi Thomas,

    Congrats again on switching to WordPress! The new email looks great. I’m in the process of setting up my new WP site. Are you having any deliverability issues or is everything working as expected?

    I’d love to read your take on Bunnies & Burrows, Top Secret, and the soapy world of Dallas.

    Talk soon,

    Geoffrey

    Like

  29. fossilonyourleft Avatar

    This is a great idea! I’m really looking forward to reading your experiences / findings.

    If I look through your list and think about which had the most impact on my personal RPG history, I’d pick: Classic Traveller (1977), Runequest (1978), Champions (1981), Top Secret (1981), Fringeworthy (1982), Paranoia (1984) and Marvel Superheroes (1984). My very top picks are, Classic Traveller, Runequest and Champions, as these three are undoubtedly the biggest influences for me.

    I know you are looking to reduce your list rather than expand it, but there are some other games I played quite a lot during this period that I think are worthy of a mention: Villains and Vigilantes (1979), Call of Cthulhu (1981), Rolemaster (1980-1982) and FASA Star Trek (1983). Call of Cthulhu is very similar to Runequest mechanically, but seems a particularly notable omission due to its unique feel compared to other games of that time.

    Like

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