#168: The Best Names for NPCs

doctors hate this one weird trick for naming your characters in a way that makes things simpler but also more interesting

I. Dear Reader,

I’ve been a playing a lot of games recently where the players’ characters and many NPCs are all part of the same organization. This could be a pastoral community, a military unit, a corporation, a crew, and so on. And I started to use a naming convention that is both easy, very flavourful, and a lot of fun.

Basically, everyone uses relevant, coherent nicknames.

Let me explain. These are all groups or communities of some kind and so everyone knows each other. So no one needs to use their full name. They use nicknames. Nicknames that they didn’t choose. Nicknames that were bestowed on them. Maybe they’ve been a part of this group since they were young. Maybe they joined recently but have a reason for keeping their real name private. Regardless, in this group, everyone’s got a nickname.

And these nicknames have a convention. My go-to naming convention is common nouns or verbs. Some might have “cool names” like Razor. Some might have funny names like Potato Chip but if its a joke, it’s a joke for the characters in the game too. But most have normal ordinary words for names. Words like Barrel or Biscuit. This, for me, is simpler to do than coming up with more, authentic, real-sounding names. (Just think of whatever earworm is in your head and you’ll get a bunch of great names – like uhm, Bucket and Mop, an iconic duo from the town of… what, it’s a good song)

But it’s not just simple, it’s also worldbuilding. All of these characters have their nicknames for a reason. There could be a character called Mumbles because they mumble a lot. But also, there could be a character called Mumbles because they talk really well. The first is one kind of a nickname and the second is another, funnier kind. Is this a good world-building and easy characterization? Yes. Does this make their names easier to remember? Also, yes!

If the names sound too simple to your ear, add an adjective. Need names for pirates? Well, that’s Greenplank and Oldmast. Why are they called that? Well you tell me…

Yours nomenclaturely,

Thomas



II. Media of the Week

  • On the latest Design Doc, Hannah and Evan talk about Questlandia 2, the game that was the initial reason they started the podcast and where their interests currently lie. Like so many of their episodes, this one is also an honest and vulnerable look at what game design feels like on a timeline of days, months, and years.

  • A flipthrough of co-host of the Vintage RPG podcast, Stu Horvath’s new book of RPG history. It’s called Monsters, Aliens and Holes In The Ground and seems to be pretty interesting.


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  • If you’ve released a new game on itch.io this month, let me know through this form so I can potentially include it in the end of the month round-up.


III. Links of the Week

Articles

Misc

  • Bundle of tabletop games to raise funds for humanitarian aid in Gaza. Notable games include Beam Saber, Godkiller, Monster Care Squad and more.

  • November has a couple different community events happening:

    • There’s National Game Dev Month (inspired by NaNoWriMo) where you design a game over the month.

    • The unofficial Powered by the Apocalypse discord is organizing a “make a move” event over the course of the month.

  • You know the classic “talk to your players” or “get a new group” advice? There’s a flowchart I’ve somehow missed that illustrates it (original link).


IV. Small Ads

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  • Play out your own found footage horror experience with Don’t Play This Game. A legacy solo RPG of handcrafted horror. Back the Kickstarter’s final week here.

  • Tiny Library: Modern Fantasy is a deck of 51 single-card RPG fragments from 51 different creators. That’s a huge amount of diversity and pure creativity on the tabletop.

  • Planar Compass issue 3 is an Old-School Essentials zine that takes you to the plane of Law and Time. Featuring new classes, spells, monsters, dungeons, and more!

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One response to “#168: The Best Names for NPCs”

  1. GaboKerr #RPGLATAM Avatar
    GaboKerr #RPGLATAM

    S John Ross is such a great designer. The concept of high and low trust is very useful and more people should know about it.

    Like

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