#167: The Art of RPGs

I. Dear Reader,

The problem with asking if games are art is that the answer can be as simple and as complicated as you have time for. In some sense, anyone trying to be stingy about what qualifies as art is fighting a battle that was decided a long time ago. Today, anything can be art if you’re willing to give it your attention and let it move you.

The more interesting question when it comes to tabletop games is, which art are you talking about?

The most common is the art in the books – beautiful illustration and beautiful writing that makes an RPG book an “art book”. I was recently posting on the site formerly known as twitter about how momatoes’ ARC was a work of art. As evidence, I posted screenshots of the PDF. The pages were filled with art, words, and layout that was dark but not scary, a kind of modern fairytale aesthetic that hints at hidden depths. Like a sculpture where marble looks like cloth, it’s a feat of technical skill that can both humble and inspire you.

Then, there’s the art of playing RPGs. This is a tricky one because there’s lots of things this isn’t: this isn’t acting, this isn’t the same as performing in an actual play. It’s adjacent to performance but not exactly the same and its importance varies across playstyles. But if comedy is an art, then people are busting their gut laughing in their games. If drama is an art, well, often it’s much more moving when someone you know adds the slightest quiver to their voice than when someone in a movie bursts into tears in the rain as a violin plays in the background. Sometimes its just knowing who or when to pass the ball to, and doing it deftly.

And then, there’s the art of design. Which I think Robin Laws referred to as “the hidden art”, though that is probably a little controversial. It’s not exactly writing, it’s more about what or how to write. It’s not exactly the sum total of everything that goes into a book. In some games, the bulk of the design is just the premise. The rest is left to the players. In some games, it’s carefully choreographed ritual. Eithery way, like all art, most of it will leave you cold but some of it can grab you and change you.

Yours artfully (and craftfully),

Thomas



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6 responses to “#167: The Art of RPGs”

  1. Jackblackisback Avatar
    Jackblackisback

    Another great newsletter

    Like

    1. Thomas M Avatar
      Thomas M

      Thank you so much!

      Like

  2. Mark Teppo Avatar
    Mark Teppo

    I appreciate this question because it does enjoin discussion beyond just pretty pictures alongside the text. I think the Mörk Borg aesthetic is one of those objects which hits all three (design, art, and play). The art captures the eye, the design blows out the “what the heck is this?” aesthetic to such a marvelous “yes, we’re doing this thing” degree that you can’t help but marvel at it, and the actual ruleset is almost like poetry, in a sense. There’s not a lot of wasted breath in that text.

    Like

  3. Jesper Cockx Avatar
    Jesper Cockx

    To me the true art of RPG creation comes from the interaction between the game designer and the people playing it at the table. The goal of all art (well, perhaps I shouldn’t say all but eh) is to convey a certain feeling or experience upon the audience. Games are a unusual (though not unique) form of art because they are highly interactive. This gives them a much greater opportunity for creating strong emotions, but also makes it a lot trickier because the designer really has very little control over how the game will actually be played at the table. But even that is not all that unique, as every piece of art only becomes true art by being interpreted by its audience. So yes, games are art.

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  4. Jack Edward Avatar
    Jack Edward

    “The problem with asking if games are art is that the answer can be as simple and as complicated as you have time for.”

    I actually think there is a separate danger. When someone asks “are games art?” I think they are provoking a different question, which is: “Is there a better reason to play a game than to have fun.” A similar question is “are games therapeutic?” I think most of us would respond to “are games therapeutic?” with “Maybe, but nobody running a game should be trying to do therapy.” In a similar way, I think we can say “Sure yeah, games are art, but primarily they are a way to have fun with one another.” Or maybe that’s not obvious!

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    1. Thomas M Avatar
      Thomas M

      Good point. I agree but I will also add that books and movies didn’t suffer from being thought of as art and so I wouldn’t say there’s a danger in that sense.

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