-
2024 in Review
I. Dear Reader, Over on Yes Indie’d, I get together with Quinns to do a look back on the year – for Quinns Quest, for me, for RPGs in general. I’ll repeat some of those things here for all the people who don’t like podcasts but this will just be a general look-back on the…
-

Best of the Newsletter 2024
I. Dear Reader, Here’s ten of my favourite bits of writing from the newsletter this year. Thanks as well for reading and coming along with me for a whole year of posts. If you’ve got 5 minutes, I would greatly appreciate you filling out the annual survey! Last year, it helped me understand who my…
-
RPG Reporting
I. Dear Reader Over on Rascal, I wrote this big piece (around 3000 words) about the new wave of award-winning RPGs from Italy – games like Household, Fabula Ultima, and the Cowboy Bebop RPG. I pitched this article in my very first meeting on the 30th of September and have basically been reporting it since…
-
A Guy Made Of Bees
I. Dear Reader, There’s a problem with my post from last week. And I think it has to do with the guy who has bees living inside of him from Heart. If you’re not aware of it already, let me quickly explain: Heart is a fantasy game where you crawl through a living dungeon and…
-
Every Game I Played in 2024 (So Far)
I. Dear Reader, It’s time for one of my favourite posts to write every year. Here is every game I’ve played in the first half of 2024: Series Fathoms Deep (as GM): Let’s get my own game out of the way first: I’ve ran about 11 playtest sessions of Fathoms Deep, a game about a…
-
City of Last Chances
I. Dear Reader I just finished the City of Last Chances by Adrian Tchaikovsky recently and it’s really good. This is the first book by Tchaikovsky that I’ve read and I’m just going to assume that it’s his best one because otherwise what the hell have I been doing till now? Totally recommended if you…
-
The Dallas RPG was a Soap Opera Wargame?
In 1980, SPI released an RPG based on the Dallas tv show. Players act as characters from the show, each with specific objectives and abilities. The game’s dense mechanics and need for multiple players are balanced by its surprisingly enjoyable playability. The newsletter also includes links to various RPG-related content.
-
How Rules & Settings Drive Play Differently
I. Dear Reader, Games have engines. Like a car, something creates the kinetic energy that keeps the game moving. The GM switches on the car and then steers it, but ideally they aren’t just powering the whole thing, legs secretly pumping under the car, Flintstones-style. Sometimes the engine is the rules. Sometimes it’s the setting.…
-
Teaching Games
I. Dear Reader I’ve done two episodes in my teaching games series – Apocalypse Keys and Girl by Moonlight. Even as the audio quality isn’t where I want it to be (had to essentially replace my computer to solve that), I think they’re pretty good resources. And I’m still working towards getting them on Youtube…
-
So You Want To Be a Game Master
I. Dear Reader, I was reading Justin Alexander’s book So You Want To Be a Game Master this week and something very obvious sneaked up on me. When someone says a book is for “new GMs”, they’re going to have to imagine some kind of person when they say that. When you say “new GMs”,…