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Answering & Not Answering
I. Spotlight Apologies for spotlighting myself but: over at Rascal News, I’ve launched a new podcast called the Rascal Reading Club. It’s a book club podcast in two parts. The first section is where I read a book (the first episode about the Wardens’ Operations Manual for Mothership) and the second part is where I…
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Cold Starts & Campaigns
I. Spotlight A couple of links that are interesting to put next to each other: II. Media of the Week III. Links of the Week IV. What am I playing? We played the first session of Gradient Descent via Psi*Run. Gradient Descent is a mini-megadungeon by Luke Gearing for Mothership. It’s an achievement of form…
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Recaps & Refreshes
I. Spotlight It’s a new year and so welcome to the new format for the newsletter! Like I said in my previous post, I’m taking the pressure of having a whole post every week ready to go and focusing on curation. The main change is this new section at the top, which I’m calling the…
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Goodbye 2025!
I. Dear Reader, We skipped last week (unplanned) and we’re going to skip next week (planned) so this is officially the last newsletter for 2025 and since it’s the end of the year, let’s talk about my plans for 2026. While I’ve been a journalist off and on since 2015, I’ve never actually done it…
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October Roundup
I. Dear Reader, It’s a day late and just the links this week because I had another extremely busy weekend. On top of everything else, I’m househunting and that has ended up being more physically and emotionally taxing than I thought. I’ll catch you next week! Yours housingly, Thomas II. Media of the Week III.…
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Almost About Challenge
I. Dear Reader One of the big things I’ve been meaning to talk about for a very long time is seemingly large divide between people who want their games to be about overcoming challenge and people who don’t. This is tricky to talk about because it’s a conversation about, among other things, language and psychology.…
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Expressionist Play
I. Dear Reader, This week, there was a lot of buzz in indie RPG circles around jay dragon’s Expressionist Games Manifesto. You can see this as the culmination of jay dragon’s interest in RPG theory and experimental game design into this exploration about a specific type of game or approach to roleplay that she wants…
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Why talking about RPGs can suck
I. Dear Reader, Over on Bluesky, there was some conversation about one of the long-running cyclical conversation that happens in RPG spaces. This time, it was about the category of statement that goes something like “I hacked D&D to run Cyberpunk 2077, just as god intended” to quote the original poster. To put it another…