• #15: Thinking about GM fun

    Hello, fine readers, and welcome to Issue #15. Who brought snacks? I. The Different Types of GM Fun This week, I tackle a topic I’ve been thinking about for a long time: What is the fun of being a GM? Or taking a leaf from the Manyfold Glossary, what are the various kinds of fun?…


  • #14: New Dice Bots & Old Podcasts

    Hello! I’m “attending” Metatopia Online this year and it’s quite fun so far. Lots of panels being broadcast on twitch, including one by me! By the time, you see this, my panel will be over but there’s still Sunday’s panels left. Everything is being recorded this year so all the videos will be on Youtube…


  • #13: The History of RPGs isn't as interesting as The Present

    It’s Sunday! Huzzah! *weeps in relief* I. The History of RPGs Is Nice But It’s Not Interesting As The Present So via the Liber Ludorum blog, I stumbled on a short but neat video on the pre-history of the hobby on Youtube. But I was slightly – just slightly – annoyed at the comments. There’s…


  • #12: Play-by-Post! 💬

    hello! [Other People Are Typing…] *waits* I. A Long Sea Journey One Discord Message At A Time This week, I wrap up a game of Across the Endless Sea, a storytelling (rather than roleplaying) game of a long journey across a vast ocean. The game self-identifies as a Powered by the Apocalypse game but there…


  • #11: System Matters?

    a reader asks a question and I don’t answer it Hello, everyone! The newsletter hit 350 subscribers last week! I’m quite happy about that. Hope you had a nice thing happen to you this week too. I. PbtA and the Purpose of Systems Really interesting comment from reader, John Wilson, this week: It seems that…


  • #10: Aha, A Clue!

    click it for the links, there are lots of them Welcome to Issue #10! I don’t know what we can deduce from that except that there’s probably going to be an Issue #11 … I. A Work-in-Progress Theory of Clue Design Back in Issue #3, I talked about how I wanted a mystery game where…


  • October Open House

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  • #9: Perception Checks, the Line, and Cheating 🔎

    and what separates rpgs from boardgames Hello, readers. Seems like you rolled well enough to find this newsletter. I hope you all had a good week. Thanks to everyone who checked out the Spider and the City last week. I really appreciate it. More news at the end of the newsletter. But for now, on…


  • #8: Worldbuilding, Arthuriana and a New Game

    Good day, folks. I hope you’re having a nice day! I now scribble little notes for what I should write about for next week and the week after as I go through my days. So look forward to a general theory of clue design and where do GMs get their fun over the coming weeks!…


  • #7: Evil Monsters Are Evil? 👾

    It’s been a hell of a week for me. We hit 300 subscribers on the newsletter though! Which is a sweet moment that I will gladly take. Hope you’re all having a nice Sunday. I. Monsters, Evil and the Meaning of Fantasy Monsters have a cause. That is the lesson of the Champawat Tiger. Monsters…