• #37: Teach Me The Rules Please, I'm All Ears

    I. Dear Reader, This week, I’ve been thinking a lot of rulebooks and the fact that they are, you know, books. I know a few people who really enjoy reading RPG books – but I’m not one of them. Especially if they’re 100s of pages long. I find that I can only really read them…


  • #36: Play & Culture

    I. Dear Reader This week, I’m excited about understanding the ttrpg hobby better. One big part of this is the Retired Adventurer having a new article on the Six Cultures of Play. These are basically: Classic, Trad, LARP, Storygame, OSR, Neo-Trad. This is an article that I read two or three times even though it…


  • #35: Golems

    I. Dear Reader, This weekend is Easter for me so if you celebrate it, happy Easter to you. If you don’t, well, happy weekend – that’s good enough reason to cheer. If you’ve got something else more specific to be happy about, that’s even better! It’s been an incredibly busy week for me and I’m…


  • #34: Playtesting & Panic Mechanics

    I. Dear Reader This week, I’m excited about playtesting. Finding games online can be really hard and annoying. But if you generally like playing RPGs and aren’t too fussy about “your kind of fun”, playtests can be a real delight. Designers are always looking for people to join their playtests – you’re literally helping them…


  • #33: Itchfunding & the Apocalypse

    I. Dear Reader This week, I’m excited about “itchfunding”. Apart from the joy of a terrible new word, it’s nice to see alternatives to Kickstarter being actively explored. The crowdfunding platform seems to be slowly becoming mandatory for those who want their games to do well. And while Kickstarter is a wonderful service in many…


  • #32: Errant's Middle Path

    I. Dear Reader This week, I’ve been excited by Errant by Ava Islam – one of the many wonderful games funded through last month’s ZineQuest. What’s surprising about my excitement is that Errant, on first glance, is a fantasy heartbreaker. But as I read the free rules, I realized I was very wrong. The core…


  • #31: Heart's Beats

    Dear Reader, Format changes at the Indie RPG Newsletter, this week. Welcome to the new front section. It’s going to be me sharing something I’m excited about. This week, Friends at the Table announced their new campaign of Heart: the City Beneath. Heart does some really cool things that I think – if embraced –…


  • #30: The Believing Game

    Good day, readers! I launched the playtest kit for HyperCity, a cyberpunk hack of Ironsworn. It’s probably only playable if you know the original game but I’ve added at least three good ideas to the mix – including the structure for a “solo together” mode. If that sounds interesting, check it out. I. RPGs and…


  • #29: The Not So Subtle Magic of One Shots

    Player Tip of the Week: Being so good at something that you have to feel bad when bragging about it later totally counts as “success with a complication”. It’s Sunday, welcome to the newsletter! I think we’ll hit 500 subscribers with this issue. Thanks for being one of them! I. CrashCart or The (Not So)…


  • #28: Group Size and the Conversation

    Good day, readers! Okay, now you say it back. And then, I say, well, you know how it goes… I. Game Group Size and the Conversation I’m playing CrashCart, a card-based Forged in the Dark game about cyberpunk parademics, this weekend. I’ll GM for two players. And I was thinking of adding maybe one person…