• #172: Quick Links!

    I. Dear Reader, Been a busy week so just a round-up of the links! See you next week, Thomas II. Media of the Week I enjoyed this interview with the very poetic Luke Jordan of Wild Woods Games over on Third Floor Wars. There’s also an actual play of Grand Guignol by the same designer…


  • #171: The Awards 2023

    I. Dear Reader The Awards are a frustratingly-named but wonderfully pleasant , grassroots attempt at celebrating unique indie RPGs. Their tagline is “Make Weird Shit. Make Shit Weird.” Every year, a whole new roster of judges spend months picking what they think of innovative games worth celebrating. This year’s winners were announced over video stream…


  • #170: Scavengers Reign

    I. Dear Reader Another quick recommendation this week: I’ve been watching the animated TV show, Scavengers Reign this week. It’s a far future scifi drama about a group of people marooned on an alien planet who are trying to survive. A major emphasis on alien there. Every aspect of the planet is full of wonder,…


  • #169: Elden Ring, Wuxia, Links

    I. Dear Reader Been incredibly sick all week. Have gotten zero work done but have been recuperating alongside Elden Ring. The game was on sale and I had heard that unlike other FromSoft games, you can run away from monsters. That’s all I want really, the option to not learn how to parry and instead…


  • #168: The Best Names for NPCs

    doctors hate this one weird trick for naming your characters in a way that makes things simpler but also more interesting I. Dear Reader, I’ve been a playing a lot of games recently where the players’ characters and many NPCs are all part of the same organization. This could be a pastoral community, a military…


  • #167: The Art of RPGs

    I. Dear Reader, The problem with asking if games are art is that the answer can be as simple and as complicated as you have time for. In some sense, anyone trying to be stingy about what qualifies as art is fighting a battle that was decided a long time ago. Today, anything can be…


  • #166: Shared Hearth

    I. Dear Reader, Befote I get to talking about roleplaying games but before that, if you can contribute to humanitarian aid in Gaza through orgs like PCRF or MAP, please do. I’m running two sessions of This Ship Is No Mother during the Shared Hearth online event. It’s a kind of mini online gaming convention…


  • #165: 5 Reasons Why Pasion de la Pasiones Is Real Good

    I. Dear Reader, I’ve been playing the wonderful telenovela game, Pasion de la Pasiones, recently. (I talked a little about one playbook, El Jefe, in an earlier issue – comparing it to Apocalypse World’s Hardholder.) For those who aren’t familiar, it’s a Powered by the Apocalypse game, designed by Brandon Leon-Gambetta and published by Magpie…


  • #164: Itch Roundup for August and September

    I. Dear Reader, Welcome to the bimonthly round-up of interesting games released on itch.io. I find these games through the form linked below (where readers can submit their own games) or I just stumble across on twitter or while browsing itch (which I do, purely for this issue). Like every edition of these, this one…


  • #163: Transparency

    I. Dear Reader, This week got away from me for a number of reasons so enjoy the links and I’ll catch you with more stuff next week. Take care! Cheers, Thomas II. Media of the Week Dice Exploder features Jason Morningstar talking about a very abstract (but cool!) feature of RPGs: transparency and secrets. This…