#46: StoryGame Skill

I. Dear Reader,

This week, considering its the halfway mark of 2021, I posted a list of all the games Ive played this year on twitter. Most of them were one-shots of games that were designed for campaigns. Which means I got a taste of them but not the full meal. This got me thinking about how we talk about getting the best out of games.

I think we all agree that when you’re first learning the rules of a game, that’s not necessarily the best experience of a game. Games tend to really sing after you’ve got the hang of the rules. When the mechanics kind of drift to the back of your mind and you can focus on just playing. This is what people mean by “system mastery”, right? “Player skill” is something that comes up a lot in OSR circles but we don’t talk a lot about how you can get better at storygames – but you totally can!

What does being better at storygames mean? Getting a hang of the rules is a part of it. (Which is part of why some games definitely need campaigns, not one shots.) But there’s also a whole bunch of other stuff: riffing on ideas, weaving details back, asking questions, setting up moments for others, etc. And most of this stuff is common across systems.

When I play videogames that value mastery, once I get really good, I tend to get bored. When the challenge is gone, it’s time to move on. But with storygames, it’s not like that. The better you are at them, the more fun you can have, not less. And that’s pretty great.

Just having fun,

Thomas



II. Listen of the Week

One of my favourite interviews this year. On the Draw Your Dice podcast, Taylor LaBresh of Riverhouse Games talks about how he’s demonetized his game design, the pleasure of mini-games, and how to make your games more queer and joyful.

The whole thing felt like an antidote to the cynicism that can sometimes grab the indie design world in a chokehold. Ironically, Taylor has his own interview podcast, Game Closet, which is also wonderful.


III. Links of the Week

Articles

Reviews


IV. Small Ads

This section contains sponsored links and advertisements.

  • ARC: Doom Tabletop RPG – 3 days remain. It’s imminent: ARC, beautifully dark yet defiantly hopeful RPG, is ending its Kickstarter soon. Pledge before time runs out to avail the limited edition and support extraordinary talents from #RPGSEA.

  • Simple character creation. Intense combat. Risk/reward fatigue control. Dark Souls mechanics like bonfires and respawning enemies. Runecairn is the Norse fantasy adventure you’ve been waiting for!

  • Cozy Town is a sweet game of building a community. Play out an entire year of your town, across sweet spring, sunny summer, soft autumn, and snuggled down winter.

These ads help keep this newsletter going and I’m very grateful for them! If you’d like to advertise with the newsletter, the submission form with all the guidelines can be found here.


Hello, dear readers. This newsletter is written by me, Thomas Manuel. I’m half-man, half-beast, half-journalist, half-game designer.

If you’d like to support this newsletter, share it with a friend or buy one of my games from my itch store. If you’d like to say something to me, you can reply to this email or click below!

Thanks for subscribing and take care out there!

Leave a comment