City of Last Chances

I. Dear Reader

I just finished the City of Last Chances by Adrian Tchaikovsky recently and it’s really good. This is the first book by Tchaikovsky that I’ve read and I’m just going to assume that it’s his best one because otherwise what the hell have I been doing till now? Totally recommended if you like fantasy novels.

I want to talk about how cool the setting is but before that a brief aside: I’m just a little guy just asking questions but are fantasy novels actually just better setting books than a lot of setting books? The default way of writing settings for RPGs remains big chunks of text in a kind of encyclopaedia or almanac style. A fantasy novel is often a vessel for the same information… except, you know, much more fun to read. , I mean, Spire is probably the best written setting book in that style that I know but a Spire novel? I’d eat that up.

Yes, yes, you can’t reference a fantasy novel in the middle of a game but you can’t really reference most setting books either. The major exception to this is, of course, the OSR stuff which are often laser-focused on at-the-table utility. But lots of games still do the big chunks of text! Am I suggesting that they should instead do novels and a 2-page reference guide? Well, I’m not not-saying that.

Anyway, the cool ideas in City of Last Chances:

(There are no plot spoilers below but there are setting spoilers?)

  • The book is set in a city called Ilmar which is referred to, among other names, as the City of Last Chances. The main reason for this is that in the middle of the city is a small wood which, on certain nights, becomes a portal to some other place. Nobody knows much about the other place except that if you can get there, it’s definitely better than here.
    • I like this because, first, all the great cities in recent history have been destinations for those desperate to seek a better life. But this city, this city is for those who are the most desperate.
    • Also, Ilmar feels ever so close to Lankhmar, hmm. Hmm. HMMMM.
  • There’s a district in the city called the Reproach which has been ringed with magical wards because everyone inside is forever dancing, possessed by cursed music. This district contains the former palace of the family that ruled the city. People delve into the district, braving the cursed music, so they can steal stuff from the mansions in there.
    • First of all, cool dungeon, dude.
    • Secondly, this is part of a recurring theme in the book that the past doesn’t die. The old aristocracy live on in this cursed unlife, haunting the city in their endless merriment. Stuff like this makes the past of the city relevant to the stories set today, rather than static lore for nerds (lovingly).
  • The city is currently occupied or colonized by an empire called the Palleseen. There is an active resistance that have all taken birds as a symbol. There are the noble families who wear the Raven, the crime syndicates who wear the Vulture, the murderous lunatics who wear the Shrike, the smugglers who wear the Heron, and so on.
    • Symbols are just good. They boil down culture into a neat shorthand that does wonders for storytelling. Everyone should use more symbols.
    • Also uneasy alliances, riven with class interests? Also very good.
  • Lastly, there is the classic ‘industrial district’ where all the factories are. These factories use human labour but the machines are powered by trapped demons. That isn’t the cool part. The cool part (and by cool, I mean horrible) is that the demons are ‘bought’ from the demon kings, who are essentially kidnapping dissidents and other inconvenient citizens and selling them into slavery to the human nobles.
    • There is a kind of mirroring here where the demon world becomes a real place with its own (tragically familiar) politics. And the fact that the human labourers don’t actively extend any solidarity to their inhuman colleagues trapped in servitude also has a direct parallel in our own historical labour movements, where there is almost always an excluded class.

There’s more cool stuff in this book and while I obviously love talking about fantasy cities, I really want to keep these posts short. Thanks to one of my readers, Dan, for recommending this to me first. If anybody else has a recommendation for a city from some SFF book, please let me know!

Stealing these ideas for my games,
Thomas

        

PS. For those following along from last week, I figured out how to rejig the math in Dallas to be simpler. I also figured out how to reskin the setting to be even more petty and more unhinged. Anyway, my hack is called Olympus.


II. Media of the Week

  • On RTFM, Max is convinced that Monsterhearts 2 is a great game with some help form jay dragon and aaron king. It’s always good to be reminded how important this game is to a lot of queer folks. On that note, see this related blog post.
  • On the Yes Indie’d Podcast, I sit down with Sidney Icarus for some hardcore RPG theory. After talking in the abstract for a bit, we analyse one of Sidney’s games using their theory and learn some cool stuff about how to think about game design. I’m very proud of this episode because we found a way to make it grounded and useful. If the idea of rpg theory doesn’t immediately make you gag (and fair enough!), you might enjoy it!

  • As always, you can support the newsletter on patreon! If 30 more people join, we get Fantasy Cities Volume 2.
  • If you’ve released a new game on itch.io this month, let me know through this form so I can potentially include it in the end of the month round-up. The next round-up will be delayed till the first week of June because of some travel plans.

III. Links of the Week

Game Design

  • On his blog, Johnstone Metzger tries to categorize games based on the tools they give the person running the game ( i.e. a map, a setting, a linear plot, etc.) and it’s a really interesting thought process.
  • On the Possum Creek Games blog, jay dragon talks about why games being cages are actually a good thing.
  • Vincent Baker breaks down task resolution versus conflict resolution: “Think of a task in your life. In my life, I’m thinking of getting the trash out to the curb on a Sunday night. Think of a conflict in your life. I’m thinking of, I don’t want to get the trash out, I want my kids to do it. Conflict is, they don’t want to do it either.”

Articles

News/Misc

From the archive:


IV. Small Ads

All links in the newsletter are completely based on my own interest. But to help support my work, this section contains sponsored links and advertisements. If you’d like your products to appear here, read the submission form.

  • Pathwarden is a hack of Pathfinder 2e: made simpler and streamlined, and adding a dash of OSR mentality.

This newsletter is currently sponsored by the Bundle of Holding.

  • Through the Breach, a weird west steampunk TTRPG based on the miniatures game, Malifaux.

Hello, dear readers. This newsletter is written by me, Thomas Manuel. If you’d like to support this newsletter, share it with a friend or buy one of my games from my itch store. If you’d like to say something to me, you can reply to this email or click below!

20 responses to “City of Last Chances”

  1. Thomas Geraghty Avatar

    This author is excellent across their whole library of works, fantasy and SciFi. I’d highly recommend The Tiger and The Wolf for another fantasy series, lots of interesting ideas.

    As for novels as being better choices for settings, as an author myself I would argue they usually shouldn’t be, for me a good book mentions things in passing that leaves the reader hungry for more information about the setting, but doesn’t lore dump. For example:

    “Brutus laughed and tapped his arm, causing the ‘Commendation Received’ notification to play across Yorvin’s vision. He smiled and placed his palm on the other man’s shoulder for a moment just as the first of the walkers appeared from the treeline, and they both readied their shields”

    This style of writing is most common in the short story format where you usually don’t have time to explain your setting fully. I am weak to explaining things in my own writing, so for every work in progress I have a TTRPG file, where I explain things about the setting without boring my reader to tears. I can also use that for forming all sorts of things that might not actually be relevant to what I’m writing but as the writer it’s interesting to me.

    I remember being young reading Lord of the Rings and really wanting Tolkien to stop on about how nice the flowers looked and get on with the sword fights. I love Lord of the Rings but I never want the pace of my own writing to suffer because I need to explain how getting a mortgage works in my Elven Kingdom

    Like

  2. Gabriel Kerr Avatar
    Gabriel Kerr

    Setting books in the style of travel guides: Lonely Planet Forgotten Realms, Time Out Eberron, etc. They could even partner with the companies.

    Like

  3. mrrockitt Avatar

    Glad to hear someone talking about my favourite book from the last few years! You are right, the city of Ilmar would make a wonderful setting for RPGs.

    Even if not a science-fiction fan I highly recommend Tchaikovsky’s Children of Time trilogy. Nothing like City of Last Chance and also nothing like most other Sci-fi you might read but a wonderful and I think, highly original tale…

    Liked by 1 person

    1. Daniel Avatar
      Daniel

      Children of Time is amazing

      Like

  4. Kris Green Avatar

    Hey, great post as always. Just wanted to let you know the link to Vincent Baker’s blog post doesn’t work.

    Like

  5. juddthelibrarian Avatar

    Tchaikovsky is SO good. His space opera trilogy, The Final Architecture, is amazing. He has a fun novella about a science fiction anthropologist in a fantasy world that is fun too.

    Like

  6. vandavis Avatar

    I loved this one! Will definitely check out “City of Lost Chances!”

    As for other suggestions for fictional cities to mine, I’ll give you three cities from one series, by China Mieville.

    New Crobuzon, from “Perdido Street Station”

    • Sprawling, steampunk infused combo of Victorian London and Venice, with a mass transit system of steam-powered cable cars that soar above the various boroughs from tower to tower.
    • Wyremen – small imp/gargoyle creatures that fill the vermin and messenger niches of pigeons.
    • The Remade – a lower class made up of criminals who have been forcefully modified by the courts as punishment for their crimes…usually physical deformations that somehow symbolize their perceived wrongdoing, and often something that can be exploited for labor purposes.
    • An underworld of gangs, crime bosses, alchemical drug syndicates, and political activists.
    • An isolated room in the government’s embassy devoted to calling meetings with the Ambassador of Hell, as well as rooms for even…weirder representatives from other planes.
    • The Weaver – …you just have to meet the Weaver.

    Armada, from “The Scar”

    • An entire floating city made of thousands of ships lashed together and built upon, and populated by pirates, refugees and the press-ganged crews of their newest commandeered ships.
    • Governed by a senat of the leaders of its various “ridings,” or smaller sub-states.
    • A significant number of amphibious and aquatic citizens who have built an underwater component of the city all its own.

    The Iron Council, from “Iron Council”

    • A constantly moving Rebel city based on an absconded train, that uses a huge labor force to disassemble its track behind it and rebuild ahead in whichever direction the citizenry decides… constantly on the move, hiding from the government who wants the train back and wants to crush the rebellion it houses.

    Like

    1. Daniel Avatar
      Daniel

      Such good choices! God I love The Scar

      Liked by 1 person

  7. bookseansmith Avatar
    bookseansmith

    Tom Fletcher (horror author not pop celebrity man) wrote a really cool city in his kinda-YA book Gleam. It’s one of those big nonsense decayed spaces, bit like Hollow Knight

    Like

  8. Mark Teppo Avatar

    <

    div dir=”ltr”>As an independent novel publisher (Underland Press) who is thinking about games a lot these days, I totally see where your bra

    Like

    1. Thomas Manuel Avatar
      Thomas Manuel

      I don’t think your full message came through, Mark!

      Like

  9. Jon Jones Avatar
    Jon Jones

    “A novel plus a two-page reference guide”, oh my, YES! Also, along with that, maybe an appendix to the reference guide: some tables for things that may or may not be in the setting. More of a style guide, than anything else.

    I’ve bought and just started reading City of Last Chances just on the strength of this rec, and love the other suggestions in this list. Thank you, all!

    Like

    1. Thomas Manuel Avatar
      Thomas Manuel

      Glad you liked it, Jon!

      Like

      1. Jon Jones Avatar
        Jon Jones

        I know Tchaikovsky’s work isn’t for everyone, and it could be that I’m a bit out of the habit of reading, but as I said above, I bought City of of Last Chances nearly sight unseen due to this article. I’m finding the damn text nigh impenetrable. I’ve tried reading it several times, but each time, I kind of slide off it mentally and put it down. I think it’s mostly because I can’t identify or feel very taken in by any of the characters so far.

        Also, apart from a handful of very tense scenes so far, I don’t find the narrative all that immersive, although Ilmar itself and the nations around it of course are curious and intriguing. And I don’t quite get the feeling I had while reading through the gazetteer of the defunct Agone RPG based on Mathieu Gaborit’s Les Chroniques des Crépusculaires, or other “deep detail” trad settings. Not to seem as if I’m criticising Tchaikovsky’s writing style, but there’s simply a lot of dry exposition, which did little to draw me in.

        I still want to give it a go, however, just I think I’ve put it down in favour of other things that are more approachable. And given the chance, I’d much rather read a novel based off what Thomas has summarised, rather than the one that I got.

        Like

  10. mrrockitt Avatar

    I have another suggestion for a sci-fi city, ‘Chasm City’ (title of the book too) by Alastair Reynolds.

    Great book about a huge futuristic city on multiple levels. Book is the second in the Redemption Ark series I think and quite Blade-Runner like.

    Like

    1. Thomas Manuel Avatar
      Thomas Manuel

      Thanks! I’ll check it out!

      Like

  11. Kat Avatar
    Kat

    Thank you for this review, I think I have to check that book out if I get a chance. I also recently read a book whose worldbuilding fascinated me. It was a fantasy book that I believe is technically written for a younger audience, “Oddity” by Eli Brown. I really enjoyed the way this book handled powerful magic items. In most fantasy media, including ttrpgs, I have interacted with so far, powerful magic items are prizes that can be won by players, heroes, or villains, or tools to help drive the plot. In “Oddity”, these items and the effects they have are an intrinsic part of the worldbuilding. An example would be a goblet that never empties of wine. After it has fallen down somewhere, is is constantly pouring out wine and refilling, and has formed the Wine Marsh, which is exactly what it sounds like: a marsh made of wine instead of water, filled with alcoholic fumes, deadly to those stupid enough to try and cross it. It has really inspired me to look at powerful objects in a new way and from a new perspective.

    I am also very much looking forward to more updates from “Olympus”. I have been looking for a game that allows for petty squabbles between feuding families for a while, and what you are describing sounds like it could go in a fun direction.

    Like

    1. Thomas Manuel Avatar
      Thomas Manuel

      Thank you so much, Kat. This books sounds lovely. I’ll check it out!

      Like

  12. Dan B. Avatar
    Dan B.

    Glad you liked the book and took my recommendation! I only just finished it (not a fast reader) and loved it even more than when I recommended it to you. Tchaikovsky is an active rpg-er and I think it shows in his work but that’s not a bad thing. I’m going to look into some of the other books recommended in the comments.

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